It just needs more of a facelift
The challenge is enough for me, it's just that the entire game needs a bit more graphical quality to it, and a better soundtrack than that repeating loop.
Also, is there any way to increase the speed of the shot so you don't have to wait for it to stop rolling? Like a game speed option just to pick up the pace between levels? The restart option has also been mentioned, which I also suggest.
This is a good framework for a game, but not enough to be stand alone yet.
Want to see this when it's finished
You drawing's are very well done, espicailly like the "Crayola" look you've given some of your rooms. Even the text you've written looks childlike. That atmosphere alone is a great first step, along with the sleepy, calming guitar you have for music.
The mouse controls are also smooth and make sense. The hold and drag idea make for some very natural movements that just make sense.
Is this also a game which have bi-lineal paths? Thing is, I just threw all of Aidens toys out the window, perhaps that will create a negative outcome?
It's be great to see what fun and mischief these two can come up with.
Thanks! You seem to really get the point of the game,
I'm having fun with the art style, it's new to me but I'm liking it. Hand writing the text is laborious but worth it I find.
Funny that you found you can throw all his toys out of the window, I'm hoping the game will offer many little decisions like that you can make rather than having only one real way to do everything. Did you try picking up his pillow, or finding the hat in the room?
Another good submission
I like you guy's stuff and this is a good distance game but it's a bit on the easy side, since you only have one negative obstacle that can slow you down, the blue slime. While the point of these games are to get a far as possible, there's got to be a bit more regulation on total distance or the game just never ends.
Other than that the game rocks, and I love the animation you use and the music you put into your games. I just think adding a couple more negative obstacles (perhaps a cinderblock wall to stop him dead, or a break away wall) and a couple more posive ones (more vertical, less didstnce, random direction change) could be a possible addition.
But I still played it for hours... lol
Makes my old ass want to cry
This is fucking killer. I love the attention to detail on every character, with their own game specific theme music, controls and sound effects. Really hard to imagine any other way to do this game as you've hardly missed a thing.
I was laughing out loud in glee playing this and that doesn't happen often. Shooting the shit out of everything with Bill from Contra was way too cool, and I couldn't get over the alarm sound effect when time was running out.
Perhaps I'll find something to be more contructive about but for now I'm just having too much fun...
Well, it works...
Simple enough idea. Yes there are several more games like this but I think you just wanted to take a stab at it. Just a couple points.
1. The ball seems to pause like it's hitting the next level, even though you're aiming into the gaps as the ball falls into it. That should be fixed to simply fall right through.
2. You should really increase the difficulty a bit faster...
It may be a little easy but it's still fun and looks sharp. Looks like you've got the concept well packaged and I can't see any huge problems with the game.
Challenge is the main issue here. While your towers are varied in what they can do, once you get to the high end towers and upgrade them there isn't any need for the lower end ones. Most TD game towers make sure that almost every tower has some importence and can't be ignored. Also, making some towers air to air only is a thought just for added challenge.
Other than that, it's a decent TD. A good beginners edition.
I'm still cruising along at high orbit, my turlte has more time spent in space then in our atmosphere, he's only touched the ground about 10 times, all because I keep getting reloads for the golden gun.
I've heard signs of alien abduction but he's still moving at too high a speed for capture. I'm sure by now he's classified as a interstellar biological missile, and North Korea is claiming it's theirs.
So far, I've made roughly $700,000 off this one jump and I'm still flying... I'm not sure how's he's navigating the spikes, as we lost radio contact after 4,000,000 feet. We're surprised his body is still holding together considering the velocity that he's flying at. We hope to find his remains once he finally touches down, and with luck, it's not in one of the major oceans.
At least the money we're making will pay for one of the satellites he's stuck in orbit. We've gotten calls from a few of the major networks, and cell phone companies, even Fox television... but we're unsure if we'll pay that bill or not.
We will report more once we're able to determine that his airspeed has begun to degrade...
Played for two hours
Please don't take this 7 to be low. I'm giving it an 7 only because I still see this becoming much more. Don't get me wrong, it's fast, simple, easy to play and you do find ways to suceed without too much trial and error. This pacing is excellent.
But frankly, why stop here? How about an adventure with your apprentice? How about buffing up the graphics a bit more? How about making a party out of your apprentices? Quests?
Lots of potential for more here... so keep working!
I gotta admit you guys take old atari style graphics, throw them into a new game and make the entire system relevent again. If there were games like this made back in the 80's we'd still be hauling out the heavy ass console to play it.
It's nice to see people out there executing solid gameplay and not making things too complicated. That's what a good game really is. Kudos to you and I hope you expand on it with more games like this.
I'd give this another try. While a lot of time is spent on the graphics, it kind of reminds me of the old shooter games where the controls felt very robotic. Very stop and go. It had a jerky feel. And yes you're too slow to really dodge anything. Need to put some tricks in to help survie a bit longer.
Also You need to be a bit more imagintive on your weapons. You have put-put shooter, beam, then MOAR PWRFUL BEAM!, then FIREBALZ! All sraight shot weapons. Dual shot, Spread shots, circular pathing, continous beams, seeking missles, bombs, explosion damage, ect... are what good shooters thrive on. The sword isn't really worth using. You just get hurt.
You enemies also have some bug issues. Some were wandering aimlessly, others look away from you and shoot, while others would bunch up and form a big cluster and trap themselves.
Finally, the graphics are good, but when I see 3D modelling on a 2D game it kinda remeins me of old NES games that were "3D" but really not. It looks great, But I've played better shooters with worse graphics. Also, where's the colours? All I see is blue, grey, black and yellow in most of the enviroments and enemies.
If this is just to show of your character modelling skills, great job... but the game need a lot of work.
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